Year of Publication
1995
Date of Thesis
12-1995
Document Type
Thesis
Degree Name
Master of Science
Department
Communications (School)
Subject Categories
Video games and children; Computers and children; Parents -- Attitudes
Abstract
The purpose of this study is to investigate the feasibility of using home videogames as a self-help tool for children. A review of the related literature lends support to this concept by exploring the effects of television and videogames, and the theories of learning through play as described in the appropriate journals. Many parent opportunities to serve as role models for their children are being reduced because of economics and dysfunctional marriages. Much of the time formerly spent with their children is also being displaced by the media in the form of television and videogames . A survey designed to answer questions about parents' and children's attitudes and perceptions of home videogames should add to the limited research in this area. The survey indicates that parents believe children are learning skills when playing home videogames. It also shows an interest in having home videogames teach more defined skills. There is a favorable acceptance by both the parents and the children in home videogames as indicated by three outs of four households reporting owning a home videogame system. The research indicates that an infrastructure and desire to play home videogames exists. Taking advantage of these elements and providing didactic content to the videogames would make their use as a self-help tool for children feasible.
Recommended Citation
Spisak, George A., "Feasibility of Home Videogames as a Self-Help Tool for Children" (1995). Ithaca College Theses. 356.
https://digitalcommons.ithaca.edu/ic_theses/356