Year of Publication

1995

Date of Thesis

12-1995

Document Type

Thesis

Degree Name

Master of Science

Department

Communications (School)

Subject Categories

Video games and children; Computers and children; Parents -- Attitudes

Abstract

The purpose of this study is to investigate the feasibility of using home videogames as a self-help tool for children. A review of the related literature lends support to this concept by exploring the effects of television and videogames, and the theories of learning through play as described in the appropriate journals. Many parent opportunities to serve as role models for their children are being reduced because of economics and dysfunctional marriages. Much of the time formerly spent with their children is also being displaced by the media in the form of television and videogames . A survey designed to answer questions about parents' and children's attitudes and perceptions of home videogames should add to the limited research in this area. The survey indicates that parents believe children are learning skills when playing home videogames. It also shows an interest in having home videogames teach more defined skills. There is a favorable acceptance by both the parents and the children in home videogames as indicated by three outs of four households reporting owning a home videogame system. The research indicates that an infrastructure and desire to play home videogames exists. Taking advantage of these elements and providing didactic content to the videogames would make their use as a self-help tool for children feasible.

Included in

Communication Commons

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