Title

Making a connection: Game genres, game characteristics, and teaching structures

Document Type

Article

Publication Date

12-1-2010

Abstract

This chapter will make a connection between game genres, game characteristics, and constructivist teaching structures. Constructivist teaching structures, like open learning environments and anchored instruction, have the same aims as serious games - to facilitate higher order learning skills and knowledge. However, constructivist teaching structures are not games and serious games are grappling with how to design games and keep the fun and learning in perfect balance. Making connections between game genres and characteristics (where much of the fun resides) and teaching structures (where much of the learning resides) will highlight commonalities that can be taken advantage of in the design of good serious games - where learning and fun are in perfect balance. © 2010, IGI Global.

Publication Name

Gaming and Cognition: Theories and Practice from the Learning Sciences

First Page

189

Last Page

212

DOI

10.4018/978-1-61520-717-6.ch009

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