Title

From edutainment to serious games: A change in the use of game characteristics

Document Type

Article

Publication Date

4-1-2010

Abstract

Serious games use instructional and video game elements for nonentertainment purposes. Serious games attempt to create instructionally sound and relevant learning experiences for a wide variety of audiences and industries. The author contends that for serious games to be effective, instructional designers and video game designers need to understand how the game characteristics, competition and goals, rules, challenges, choices, and fantasy, used in both edutainment and serious games, can influence motivation and facilitate learning. © The Author(s) 2010.

Publication Name

Games and Culture

Volume Number

5

First Page

177

Last Page

198

Issue Number

2

DOI

10.1177/1555412009354727

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