An inquiry-based course using "physics?" in cartoons and movies
Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe. These activities provide a lesson or two of material, but how does one create an entire course on examining the physics in books, cartoons, movies, and video games? Other approaches attempt to reconcile events in various media with our understanding of physics or use cartoons themselves to help explain physics topics . 1,2 3-8 9
Rogers, Michael, "An inquiry-based course using "physics?" in cartoons and movies" (2007). Faculty Articles Indexed in Scopus. 1783.