Title

An inquiry-based course using "physics?" in cartoons and movies

Document Type

Article

Publication Date

1-1-2007

Abstract

Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe. These activities provide a lesson or two of material, but how does one create an entire course on examining the physics in books, cartoons, movies, and video games? Other approaches attempt to reconcile events in various media with our understanding of physics or use cartoons themselves to help explain physics topics . 1,2 3-8 9

Publication Name

Physics Teacher

Volume Number

45

First Page

38

Last Page

41

Issue Number

1

DOI

10.1119/1.2409508

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