Toward an understanding of the influences of meaningful framing on user participation in a gamified information system
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, badges, and leaderboards. Diegesis - the notion of connecting elements of the game, including tasks, narratives and stories - can help to imbue even very work-centric games with fantasy and a meaningful framing. This study proposes to investigate the influences of such meaningful framing, including meaningful framing of the game and the meaningful framing of the task, on users' participation in a gamified information system. We apply the S-O-R framework to construct interrelationships among a story-based game environment, user engagement, and player behaviors and propose a research model with hypotheses. We aim to uncover the role of story-based gamification in information systems research and encourage more research investigations in this direction.
24th European Conference on Information Systems, ECIS 2016
Tang, Jian and Prestopnik, Nathan R., "Toward an understanding of the influences of meaningful framing on user participation in a gamified information system" (2016). Faculty Articles Indexed in Scopus. 813.