Toward an understanding of the influences of meaningful framing on user participation in a gamified information system

Document Type

Conference Proceeding

Publication Date



Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, badges, and leaderboards. Diegesis - the notion of connecting elements of the game, including tasks, narratives and stories - can help to imbue even very work-centric games with fantasy and a meaningful framing. This study proposes to investigate the influences of such meaningful framing, including meaningful framing of the game and the meaningful framing of the task, on users' participation in a gamified information system. We apply the S-O-R framework to construct interrelationships among a story-based game environment, user engagement, and player behaviors and propose a research model with hypotheses. We aim to uncover the role of story-based gamification in information systems research and encourage more research investigations in this direction.

Publication Name

24th European Conference on Information Systems, ECIS 2016

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