Efficiency vs. immersion: Interface design trade-offs for an exploratory learning environment
In this poster, we present a hypothesis involving inherent trade-offs between a user interface designed to promote immersion and a user interface designed to promote efficiency in the context of an Exploratory Learning Environment (ELE). We consider the entire user interface, but also specifically the interface for automated, intelligent coaching. We present an example system that provides both types of interface, and present our plans for experimentation.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Dragon, Toby; Floryan, Mark; Wilkins, Grayson; and Sparks, Thomas, "Efficiency vs. immersion: Interface design trade-offs for an exploratory learning environment" (2016). Faculty Articles Indexed in Scopus. 816.