Title

Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games

Document Type

Article

Publication Date

7-9-2015

Abstract

We conducted an experiment to examine how people perceive differences between points-based and story-based gamification approaches. We were interested in how these differences impact peoples' play experiences and perceptions of working on a citizen science task. Our findings show that the story-based game, Forgotten Island, was strongly preferred over the points-based game, Happy Match. Participants indicated that this was because of "diegesis" in Forgotten Island - in other words, a focus on story-motivated activities and rewards made the citizen science task more enjoyable and gave participants various reasons to continue play. This study suggests that story-based games can be a powerful tool for attracting participants to citizen science tasks. In particular, compared to point-based games, story-based games may be more useful for attracting and engaging participants who are ambivalent about scientific inquiry. This paper also discusses some of the challenges and possibilities for both points-based and story-based gamification.

Publication Name

Computers in Human Behavior

Volume Number

52

First Page

492

Last Page

506

DOI

10.1016/j.chb.2015.05.051

Article

3501

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